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360 Degrees Interactive

Sydney, New South Wales

Games short enough to finish while the kettle boils.

We build small mobile games for Android and iOS. One thumb, no tutorial, no account, and a session that ends cleanly when you put the phone down.

The slate

Four slots. Three have something in them.

Working titles, current status, and nothing dressed up. Nothing here has been released to a store yet. When a title does ship, the store listing becomes the authoritative record of what it is and what it collects, not this page.

Kettle Run

A timed lane-switcher built around a ninety second round. The whole design constraint is that a round has to be abandonable without losing anything.

In development

Tile Weather

A grid puzzle where the board shifts on its own between moves. Slower than the others, and the only one we expect people to play in bed.

In development

Ridgeline

An endless climber prototype. Currently the roughest of the three and the most likely to be cut, which is why it is listed as a prototype rather than a game.

Prototype

Unclaimed

The fourth slot is empty. No concept, no prototype, no team assigned. It is here because pretending we have a full pipeline would be the easiest lie on this page.

Nothing here yet

How we work

Three rules that survive contact with a build.

Most of what a small studio decides is what it refuses to do. These are the refusals we have written down.

An illuminated arc broken into a few discrete segments, the last one ending cleanly rather than trailing off.
A session, drawn the way we think about it. Discrete rounds, a clean end, nothing left running.

A round has to be abandonable

If closing the app mid round costs you something, the game is manipulating you into staying. Progress is committed at the end of every round, and quitting early loses only that round.

No account to play

Our games are playable with no sign in, no email, and no social connection. Sign in exists only if you want progress carried between devices, and it stays optional for the whole life of the title.

Advertising is disclosed before it loads

These are free games and they carry advertising. What that means for the data on your device is set out in the privacy policy rather than buried in a settings screen, and personalised advertising stays off unless you turn it on.

Where things stand

The unglamorous facts.

A studio incorporated this year has no track record to point at. Rather than fill the gap with stock phrases, here is the actual position.

The company

  • RegisteredAustralian proprietary company
  • ACN697 527 834
  • ABN27 697 527 834
  • GSTRegistered from 27 April 2026
  • StateNew South Wales

The ACN and ABN above can be checked against the public registers held by the Australian Securities and Investments Commission and the Australian Business Register. We would rather you did that than take our word for it.

What we do not have

We do not hold ISO 27001 certification, a SOC 2 report, or any security accreditation, and we will not represent otherwise until one is genuinely held. We have no published titles, no download figures, no awards, and no client list. We have not raised outside investment.

Everything in the slate above is unreleased. If a page anywhere claims a shipped title under this company name, it did not come from us.

Get in touch

One address, read by a person.

Press, business, privacy requests, and bug reports all arrive in the same inbox. We aim to reply within five business days, and privacy requests are handled inside the thirty day window the Privacy Act sets.